Friday 27 January 2012

Fractal Lego

Sierpinski Triangle, rendered in red Lego roof-bricks (angle view)

The Sierpinki Triangle, rendered in Lego. The basic building-unit used here (to get proportions that look like an equilateral triangle) consists of four bricks: a 1×1×4 base strip, two 1×2×1 slanted roof pieces and a 1×1×2 top strip.
The Sierpinski Triangle model, in the "Lego Digital Designer" ("LDD") program

This model has 64 of these units per side. In theory, it should take 4*3^6 = 2,916 bricks to build it, but in practice, if you were building a real one and having it standing vertical, you'd want to replace a lot of the little adjacent base strips with longer strips for reinforcement, and maybe also stagger them for extra strength (which is why Digital Designer's showing a reduced brick-count in the screenshot that's closer to  ~2700).

A "World's Biggest Lego Sierpinski Triangle" competition might be entertaining. You can imagine kids building little sections of these at educational fairs, and then getting to watch them being assembled into bigger and bigger versions. Fun.

Friday 20 January 2012

A Tetradecahedral Fractal Sponge

Truncated Octahedral Cluster Fractal Sponge, Eric Baird 2011
Truncated Octahedral Cluster Fractal Sponge
 A plastic 3D print of a tetradecahedral fractal cluster sponge, based on Figure 9.9 of the book (it's on on page 66). The two diagrams in Figure 9.9 of the book weren't actually 3D modelled – they were "faked" 2D diagrams done in CorelDraw thanks to some clever shading (and a lot of coffee) – but I figured that a real 3D model shouldn't be too difficult.

The basic shape is a truncated octahedron: a semi-regular 14-sided polygon with six square and eight hexagonal faces. It's the shape that you get either by cutting the points off an octahedron to turn its triangular faces into squares, or by cutting the corners off a cube, but really deeply so that instead of getting new triangular facets the new faces intersect and end up as hexagons.

Anyway, you can fit a smaller copy of the solid into each of its corners, and then use a network of adjacent sibling copies to link them together using only face-to-face connections, and once you've replaced the solid with a skeleton of little copies, you can then repeat the process inside each of those little copies, and repeat.

The end-result looks a little like the sort of polyhedrally-based patterns that you find in the microscopic skeletons of radiolarians.